##### Spine Node

#### enumeration Position

#### percentage Rotation

#### percentage Size Scalar

#### integer Number of children

#### float Forces

#### enumeration Frond

#### enumeration Branch

#### enumeration Cap

#### float Multiplier

#### enumeration Style

#### integer Accuracy

#### integer / float Length

#### percentage Optimization

#### integer / float Radial

#### integer / float Cap

#### integer Weld

#### integer Frond shape

#### percentage Frond Optimization

#### float Length

#### percentage Start Angle

#### percentage Alignment

#### percentage Roll

#### float Disturbance Seed

#### float Disturbance

#### float Jink Frequency

#### float Jink Amount

#### enumeration Broken

#### percentage Break Spot

#### enumeration Bifurcated

#### float Spot

#### float Left Angle

#### float Right Angle

#### float Distance

#### float Left Radius Scale

#### float Right Radius Scale

#### enumeration Adjust Frequency

#### enumeration Adjust Frond Start

#### float Web: Angle

#### float Web: Thickness

#### float Web: Spread

#### enumeration Break: Style

#### float Left Break Spot

#### float Right Break Spot

#### float Cap Variance

#### float Shape: Width

#### float Shape: Height

#### curve Shape: Contour

#### enumeration Shape: Contour Style

#### enumeration Shape: Lock Aspect Ratio

#### enumeration Mapping

#### enumeration Flip

#### percentage Start

#### percentage End

#### percentage Roll

#### integer Count

#### percentage Spacing

#### float Normals: Alignment

#### float Normals: Spread

#### float Mesh: Normal Bias

#### float Mesh: Offset Direction

#### float Mesh: Z Scale

#### float Radius

#### enumeration Clamp Radius

#### float Light Seam Reduction

#### integer Flares: Seed

#### integer Flares: Number

#### percentage Flares: Balance

#### float Flares: Width

#### float Flares: Length

#### float Flares: Height

#### percentage Cap: Angle

#### float Cap: Scale

#### percentage Cap: Border

#### float Cap: Offset

#### float Cap: Slope

#### boolean Welding: Enabled

#### float Welding: Normal Blending

#### float Welding: Distance

#### percentage Welding: Upper Spread

#### float Welding: Lower Spread

#### enumeration Layer

#### enumeration Style

#### enumeration U Correction

#### integer / float U Tile

#### float V Tile

#### percentage U Offset

#### percentage V Offset

#### percentage Twist

#### enumeration Flip Twist

#### enumeration Clamp*: Style

#### percentage Clamp: Left

#### percentage Clamp: Right

#### percentage Clamp: Bottom

#### percentage Clamp: Top

#### enumeration Material

#### enumeration Source

#### enumeration Mapping

#### float Amount

#### float Jaggedness

#### float Jaggedness Tile

#### float Offset

#### integer U Tile

#### float V Tile

#### float U Offset

#### boolean V Offset

#### float UV Tile

#### percentage Angle

#### float Offset

#### float Contrast

#### float Min

#### float Max

#### float Keep Override

#### float Optimization

#### float Segment Multiplier

#### float Length Segments

#### float Radial Segments

#### float Cap Rings

#### float Frond Shape Segments

#### float Frond Count

#### float Branch Volume Threshold

#### float Cap Threshold

#### float Frond Area Threshold

#### float Bones

#### enumeration Apply

#### float Weight

#### float Offset

#### float Rotation

#### float Fronds: Ripple U

#### float Fronds: Ripple V

#### float Fronds: Ripple Scale

#### Enumeration Bone Style

#### integer / float Bones

#### float Density

#### percentage Radius Scalar

#### percentage Length Scalar

#### percentage Breakable Chance

#### enumeration Cap Override

#### enumeration Watertight Branch Geometry

You are currently in Node Editing Mode. This mode allows you to offset (add or subtract from) the computed values for any individual node.